Posts Tagged ‘Roshambo Project’

ROSHAMBO enters pre-production

Wednesday, August 12th, 2009

So i’m hoping that once i get set up with Wine i’ll be able to run this 2D Fighter Maker engine on my iMac (if not i’m seriously considering using Parallels or Bootcamp now), i’ve been wanting to create my own beat-em-up starring a bunch of my mates and me knocking seven shades of shit out of each other with unstoppable techniques for years and goddammit i ain’t waiting any longer!

With that in mind i’ve started on some simple ideas before i get into the concept art properly and set myself a game design bible, right now it’s simply at the fun stage where any and every idea is good and nothing is tied down!

concept art 01
This pretty much covers what i think is needed minimum for a single character basic move set… oh damn that’s a lot of work!!

concept art 02
Here’s some ideas for the character called Test Monkey, i don’t want to start on any of the real characters on my first go as it is pretty much guaranteed to be terrible, so here is my throwaway guy, i’ll be able to get a style down with him and get to grips with the game mechanics hopefully by the time he’s done.

concept art 03
Some early ideas for other characters, i plan on doing eight total (nine including Test Monkey), and some sort of boss character maybe, i need to figure out the story first before i do that though.

I’ll keep posting updates on the game as and when anything interesting happens or when i bang out any cool art related to it, stay tuned!!

First attempt at Sprite art

Friday, August 14th, 2009

So yeah, had a crack at creating my first sprite for Roshambo, i was inspired by the new sprites that have been made for SNK’s new King of Fighters XII, if you haven’t seen them yet check out the link, they look sick!

My character clocks in at 29 colours which i think is pretty good, i might change him later as i don’t know if the character is going to appear like this in game, right now i’m just experimenting.

Stay tuned!

Player Two has entered the game!

Saturday, August 15th, 2009

So i tweaked a couple of things on the sprite that i noticed and that were pointed out to me by the fine people at FMHQ.us and i think he’s looking a lot better for it now, i figure i’m going to start animating him over the next couple of days which i’m looking forward to.

Still not sure if he’s going to make it into the game like this, if anything this has just been a learning experience while i figure out the techniques i’m going to be using to create all the characters.

Glynn’s up in Leeds for a couple of days, i got him to do a bunch of moves for use in Roshambo, the early days of Angry-san are here, exciting stuff!
Angry-san Rotoscope

Stay tuned!

More Roshambo

Friday, August 21st, 2009

Glynn’s character Angry-san is created, although i can’t really claim credit for the character because for as long as i’ve known Glynn he has been Angry-san, i guess i’m just simply stealing his likeness.
concept art 04
The plan is Angry-san is going to be the most aggressive in game, he is the Akuma of Roshambo, an idea i’m really looking forward to developing! :D

concept art 05
This has to be one of the characters i’ve had the most fun with so far, it’s going to be a right laugh getting the footage of Frenzy acting like Frenzy. I’m basically trawling the depths of my geek knowledge here and bastardizing my favourite childhood cartoon show, for this everything from Frenzy’s stage to his support character and moves i’m trying to keep faithful to the 1980′s tv show.

Roshambo concept art continues

Saturday, August 29th, 2009

Good to know my natural ability to be a dumbass is as strong as ever, spilling coffee all over my concept art, bad times, could be worse though, if i lost all this i’d be gutted, so long as i maintain my development blog on Roshambo i’ll have a handy digital copy of all my ideas (so long as the database doesn’t corrupt again, fucks sake, every time i post now i’m going to backup everything, i ain’t loosing shit anymore!).

concept art 06
Fleshed out Test Monkey a little more, spent some time working on possible moves for him, his stage, win / loose animations, etc, i’m really starting to like this guy.

concept art 07
I spent some time on Sayaka’s character in Roshambo, she’s getting the Tokusatsu treatment and becoming a Japanese superhero whose identity remains secret (maybe) until the end of the game.
I figure some of my Japanese mates are going to be difficult to pin down for the rotoscoping technique i want to use for the in-game animation, Sayaka especially so as she’s mad busy these days, this i think will be a good workaround, but to be honest by the time i get round to working on her character i’ll have enough money saved for my next trip to Japan so i’ll bully her into doing the animation then! haha, good times!

concept art 08
Early ideas for the Roshambo logo, i’ve got some thoughts brewing now, i want a nice graphic for this :D

Roshambo Creative Process >__<

Monday, September 7th, 2009

For whatever reason i can’t seem to bash out ideas at home, not easily at any rate, too many distractions, so i usually find myself making a little expedition out to Opposite to get my drink on and my think on :D

Mo’ Roshambo

Tuesday, September 8th, 2009

Not had much time for my beloved Roshambo beat-em-up recently, my job’s been keeping me busy and for some reason everyone thinks i can go without sleep and build them a website like it’s fucking nothing, oh well, i plan on booking a holiday soon and getting on top of my work then, that’ll be great :D
concept art 09, Game Logo
Spent a bit more time sketching out some thoughts on the logo, not sure if this is the right direction any more but at least i’m thinking…

concept art 10
Joey-HULK! gets a little more developed, i can’t decide whether i want her to be all hench or not, perhaps just a little hench as it’ll be funnier…

Exciting Update!!

Wednesday, September 9th, 2009

Holy shitballs! I just opened up 2D Fighter Maker 2nd using Code Weavers CrossOver for Mac, now i don’t want to get my hopes up too much just yet in case it crashes or doesn’t work right (this isn’t a supported app by Code Weavers), but it’s nice to have the program running in front of me, *glee*

Added bonus is it’s going to be a good kick up the arse for me to finally finish the breath animation for my sprite already! Work continues apace!

Stay tuned.

ROSHAMBO! I CHOOSE YOU!!

Sunday, November 15th, 2009

This is the first time i’ve been able to post anything on Roshambo in ages! It sucks, i’ve been so busy that when i finally came back to my sketches i couldn’t remember half of the stuff i was going to draw for intro animations, backstories and character ideas! This is what i get for keeping it all in my head and not making detailed notes, grrrr, 僕はばかだよ!!>.<

Anyway, here’s some stuff i have managed to complete.
concept art 11, Haigh The Bounty Hunter
Introducing my underhanded boxer, Haigh “The Bounty” Hunter.

concept art 12, Anna Overlord
Every game needs it’s villan: Anna – Evil Overlord Supreme!!

concept art 13, Random Anna
Just a random sketch trying to figure out the character…

concept art 14, Logo Design
My sketches are getting pretty battered so i thought it was time i gave them a better cover to keep them safe, plus it let me work on the logo some more.

I know this next week is going to be tough with work, besides what i do at work i’ve also got to build a site (should of been built already truth be told), window graphics to create and graphic editing, i’m not gonna have much free time again, bah, i need more days in the week, or to actually have days off on my days off instead of being given work from work to do at home! :(