Roshambo concept art continues
Saturday, August 29th, 2009Good to know my natural ability to be a dumbass is as strong as ever, spilling coffee all over my concept art, bad times, could be worse though, if i lost all this i’d be gutted, so long as i maintain my development blog on Roshambo i’ll have a handy digital copy of all my ideas (so long as the database doesn’t corrupt again, fucks sake, every time i post now i’m going to backup everything, i ain’t loosing shit anymore!).

Fleshed out Test Monkey a little more, spent some time working on possible moves for him, his stage, win / loose animations, etc, i’m really starting to like this guy.

I spent some time on Sayaka’s character in Roshambo, she’s getting the Tokusatsu treatment and becoming a Japanese superhero whose identity remains secret (maybe) until the end of the game.
I figure some of my Japanese mates are going to be difficult to pin down for the rotoscoping technique i want to use for the in-game animation, Sayaka especially so as she’s mad busy these days, this i think will be a good workaround, but to be honest by the time i get round to working on her character i’ll have enough money saved for my next trip to Japan so i’ll bully her into doing the animation then! haha, good times!

Early ideas for the Roshambo logo, i’ve got some thoughts brewing now, i want a nice graphic for this







