Posts Tagged ‘blog’

ROSHAMBO enters pre-production

Wednesday, August 12th, 2009

So i’m hoping that once i get set up with Wine i’ll be able to run this 2D Fighter Maker engine on my iMac (if not i’m seriously considering using Parallels or Bootcamp now), i’ve been wanting to create my own beat-em-up starring a bunch of my mates and me knocking seven shades of shit out of each other with unstoppable techniques for years and goddammit i ain’t waiting any longer!

With that in mind i’ve started on some simple ideas before i get into the concept art properly and set myself a game design bible, right now it’s simply at the fun stage where any and every idea is good and nothing is tied down!

concept art 01
This pretty much covers what i think is needed minimum for a single character basic move set… oh damn that’s a lot of work!!

concept art 02
Here’s some ideas for the character called Test Monkey, i don’t want to start on any of the real characters on my first go as it is pretty much guaranteed to be terrible, so here is my throwaway guy, i’ll be able to get a style down with him and get to grips with the game mechanics hopefully by the time he’s done.

concept art 03
Some early ideas for other characters, i plan on doing eight total (nine including Test Monkey), and some sort of boss character maybe, i need to figure out the story first before i do that though.

I’ll keep posting updates on the game as and when anything interesting happens or when i bang out any cool art related to it, stay tuned!!

Player Two has entered the game!

Saturday, August 15th, 2009

So i tweaked a couple of things on the sprite that i noticed and that were pointed out to me by the fine people at FMHQ.us and i think he’s looking a lot better for it now, i figure i’m going to start animating him over the next couple of days which i’m looking forward to.

Still not sure if he’s going to make it into the game like this, if anything this has just been a learning experience while i figure out the techniques i’m going to be using to create all the characters.

Glynn’s up in Leeds for a couple of days, i got him to do a bunch of moves for use in Roshambo, the early days of Angry-san are here, exciting stuff!
Angry-san Rotoscope

Stay tuned!

More Roshambo

Friday, August 21st, 2009

Glynn’s character Angry-san is created, although i can’t really claim credit for the character because for as long as i’ve known Glynn he has been Angry-san, i guess i’m just simply stealing his likeness.
concept art 04
The plan is Angry-san is going to be the most aggressive in game, he is the Akuma of Roshambo, an idea i’m really looking forward to developing! :D

concept art 05
This has to be one of the characters i’ve had the most fun with so far, it’s going to be a right laugh getting the footage of Frenzy acting like Frenzy. I’m basically trawling the depths of my geek knowledge here and bastardizing my favourite childhood cartoon show, for this everything from Frenzy’s stage to his support character and moves i’m trying to keep faithful to the 1980′s tv show.