ROSHAMBO enters pre-production
Wednesday, August 12th, 2009So i’m hoping that once i get set up with Wine i’ll be able to run this 2D Fighter Maker engine on my iMac (if not i’m seriously considering using Parallels or Bootcamp now), i’ve been wanting to create my own beat-em-up starring a bunch of my mates and me knocking seven shades of shit out of each other with unstoppable techniques for years and goddammit i ain’t waiting any longer!
With that in mind i’ve started on some simple ideas before i get into the concept art properly and set myself a game design bible, right now it’s simply at the fun stage where any and every idea is good and nothing is tied down!

This pretty much covers what i think is needed minimum for a single character basic move set… oh damn that’s a lot of work!!

Here’s some ideas for the character called Test Monkey, i don’t want to start on any of the real characters on my first go as it is pretty much guaranteed to be terrible, so here is my throwaway guy, i’ll be able to get a style down with him and get to grips with the game mechanics hopefully by the time he’s done.

Some early ideas for other characters, i plan on doing eight total (nine including Test Monkey), and some sort of boss character maybe, i need to figure out the story first before i do that though.
I’ll keep posting updates on the game as and when anything interesting happens or when i bang out any cool art related to it, stay tuned!!


















