Coffee, Swimming and Avatar!!
©2008-2010 Paul Hunter.
Thursday — December 17th, 2009

Coffee, Swimming and Avatar!!

Here’s my review of that new James Cameron film “Avatar”

“IT’S FUCKING BANGING YO!”

It’s easily one of those films i’ll happily go back and see again in the cinema while i have the chance, other films i’ve done that with include Iron Man and the first Matrix film (before they went horribly wrong)

It’s got such a massive scope to it, watching it on a small screen could almost be considered a crime.

Also, that blue chick is hot.

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ROSHAMBO! I CHOOSE YOU!!

This is the first time i’ve been able to post anything on Roshambo in ages! It sucks, i’ve been so busy that when i finally came back to my sketches i couldn’t remember half of the stuff i was going to draw for intro animations, backstories and character ideas! This is what i get for keeping it all in my head and not making detailed notes, grrrr, 僕はばかだよ!!>.<

Anyway, here’s some stuff i have managed to complete.
concept art 11, Haigh The Bounty Hunter
Introducing my underhanded boxer, Haigh “The Bounty” Hunter.

concept art 12, Anna Overlord
Every game needs it’s villan: Anna – Evil Overlord Supreme!!

concept art 13, Random Anna
Just a random sketch trying to figure out the character…

concept art 14, Logo Design
My sketches are getting pretty battered so i thought it was time i gave them a better cover to keep them safe, plus it let me work on the logo some more.

I know this next week is going to be tough with work, besides what i do at work i’ve also got to build a site (should of been built already truth be told), window graphics to create and graphic editing, i’m not gonna have much free time again, bah, i need more days in the week, or to actually have days off on my days off instead of being given work from work to do at home! :(

Exciting Update!!

Holy shitballs! I just opened up 2D Fighter Maker 2nd using Code Weavers CrossOver for Mac, now i don’t want to get my hopes up too much just yet in case it crashes or doesn’t work right (this isn’t a supported app by Code Weavers), but it’s nice to have the program running in front of me, *glee*

Added bonus is it’s going to be a good kick up the arse for me to finally finish the breath animation for my sprite already! Work continues apace!

Stay tuned.

Mo’ Roshambo

Not had much time for my beloved Roshambo beat-em-up recently, my job’s been keeping me busy and for some reason everyone thinks i can go without sleep and build them a website like it’s fucking nothing, oh well, i plan on booking a holiday soon and getting on top of my work then, that’ll be great :D
concept art 09, Game Logo
Spent a bit more time sketching out some thoughts on the logo, not sure if this is the right direction any more but at least i’m thinking…

concept art 10
Joey-HULK! gets a little more developed, i can’t decide whether i want her to be all hench or not, perhaps just a little hench as it’ll be funnier…

Roshambo Creative Process >__<

For whatever reason i can’t seem to bash out ideas at home, not easily at any rate, too many distractions, so i usually find myself making a little expedition out to Opposite to get my drink on and my think on :D

Roshambo concept art continues

Good to know my natural ability to be a dumbass is as strong as ever, spilling coffee all over my concept art, bad times, could be worse though, if i lost all this i’d be gutted, so long as i maintain my development blog on Roshambo i’ll have a handy digital copy of all my ideas (so long as the database doesn’t corrupt again, fucks sake, every time i post now i’m going to backup everything, i ain’t loosing shit anymore!).

concept art 06
Fleshed out Test Monkey a little more, spent some time working on possible moves for him, his stage, win / loose animations, etc, i’m really starting to like this guy.

concept art 07
I spent some time on Sayaka’s character in Roshambo, she’s getting the Tokusatsu treatment and becoming a Japanese superhero whose identity remains secret (maybe) until the end of the game.
I figure some of my Japanese mates are going to be difficult to pin down for the rotoscoping technique i want to use for the in-game animation, Sayaka especially so as she’s mad busy these days, this i think will be a good workaround, but to be honest by the time i get round to working on her character i’ll have enough money saved for my next trip to Japan so i’ll bully her into doing the animation then! haha, good times!

concept art 08
Early ideas for the Roshambo logo, i’ve got some thoughts brewing now, i want a nice graphic for this :D